Discussions about the use of information and communications technology (ICT) based learning environments often assume that use is defined, or at least severely constrained, by the...
While there is a wealth of information about children’s technology and the design processes used to create it, there is a dearth of information regarding how the children who pa...
An emerging nanotechnology, quantum-dot cellular automata (QCA), has the potential for attractive features such as faster speed, smaller size, and lower power consumption than tra...
Do the design requirements of a knowledge management system change over time? If so, how do these changes affect the users of the system? In this paper we explore the case of pate...
Advancements in mixed-reality (MR) systems have concentrated on the technology required for implementation, providing proof-of-concepts by means of technology-tailored usage scena...