Media research has shown that people enjoy watching television as a part of socializing in groups. However, many constraints in daily life limit the opportunities for doing so. Th...
Nicolas Ducheneaut, Robert J. Moore, Lora Oehlberg...
In this paper we introduce the design and development of the Learning Cube as a novel tangible learning appliance. Using the common shape of a cube we implemented a general learnin...
Lucia Terrenghi, Matthias Kranz, Paul Holleis, Alb...
Due to the popularity of electronic commerce and the maturity of wireless technology, mobile users can access the Internet anytime anywhere without having to physically hook up an...
In the analysis of any learning environment, whether small or large, one observes within it a "set of human activities related to each other so they can be viewed as a whole&...
The technological progress designing new devices and the scientific growth in the field of Human-Computer Interaction are enabling new interaction modalities to move from resear...
Americo Talarico Neto, Renata Pontin M. Fortes, Ra...