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» The design of eco-feedback technology
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ACMACE
2005
ACM
16 years 1 months ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
210
Voted
BERTINORO
2005
Springer
16 years 1 months ago
Design and Analysis of a Bio-inspired Search Algorithm for Peer to Peer Networks
Decentralized peer to peer (p2p) networks like Gnutella are attractive for certain applications because they require no centralized directories and no precise control over network ...
Niloy Ganguly, Lutz Brusch, Andreas Deutsch
ICWE
2005
Springer
16 years 1 months ago
The Role of Visual Tools in a Web Application Design and Verification Framework: A Visual Notation for LTL Formulae
As the Web becomes a platform for implementing complex B2C and B2B applications, there is a need to extend Web conceptual modeling to process-centric applications. In this context,...
Marco Brambilla, Alin Deutsch, Liying Sui, Victor ...
INTETAIN
2005
Springer
16 years 1 months ago
Squidball: An Experiment in Large-Scale Motion Capture and Game Design
This paper describes Squidball, a new large-scale motion capture based game. It was tested on up to 4000 player audiences last summer at SIGGRAPH 2004. It required the construction...
Christoph Bregler, Clothilde Castiglia, Jessica De...
APWEB
2004
Springer
16 years 1 months ago
Using Relational Database Constraints to Design Materialized Views in Data Warehouses
Queries to data warehouses often involve hundreds of complex aggregations over large volumes of data, and so it is infeasible to compute these queries by scanning the data sources ...
Taehee Lee, Jae-young Chang, Sang-goo Lee