We provide an overview of an architecture of today's Internet streaming media delivery networks and describe various problems that such systems pose with regard to video codin...
Gregory J. Conklin, Gary S. Greenbaum, Karl Olav L...
This paper introduces a new scalable technique for approximating indirect illumination in fully dynamic scenes for real-time applications, such as video games. We use lattices and...
We present a core calculus with two of X10's key constructs for parallelism, namely async and finish. Our calculus forms a convenient basis for type systems and static analys...
Exploiting the emerging reality of affordable multi-core architeces through providing programmers with simple abstractions that would enable them to easily turn their sequential p...
Co-authorship networks, an important type of social networks, have been studied extensively from various angles such as degree distribution analysis, social community extraction a...