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ACMACE
2005
ACM
16 years 1 months ago
D4MD: deformation system for a vehicle simulation game
This paper presents a hybrid geometrical-physical, plastic deformation technique applicable for solids, in the context of a car simulation game. This technique doesn’t aim to be...
Tiago Rodrigues, Rui Pires, José Miguel Sal...
DSVIS
2005
Springer
16 years 1 months ago
Automatic Critiques of Interface Modes
We introduce a formal model of inconsistency-related mode confusion. This forms the basis of a heuristic methodology for critiquing user interfaces, using a matrix algebra approach...
Jeremy Gow, Harold W. Thimbleby, Paul A. Cairns
INTETAIN
2005
Springer
16 years 1 months ago
Getting the Story Right: Making Computer-Generated Stories More Entertaining
Abstract. In this paper we describe our efforts to increase the entertainment value of the stories generated by our story generation system, the Virtual Storyteller, at the levels...
Katri Oinonen, Mariët Theune, Anton Nijholt, ...
ACMACE
2004
ACM
16 years 1 months ago
An intra-stream synchronization algorithm for haptic media in networked virtual environments
This paper proposes an intra-stream synchronization algorithm for haptic media in networked virtual environments where a user manipulates a CG object collaboratively in a 3-D virt...
Yutaka Ishibashi, Hidehiko Kasugai, Masaki Fujimot...
ACMACE
2004
ACM
16 years 1 months ago
Scene-driver: a narrative-driven game architecture reusing broadcast animation content
Currently there is much interest in the development of computer and DVD-based games and activities that supplement or are marketed alongside broadcast television content. Scene-Dr...
Annika Wolff, Paul Mulholland, Zdenek Zdráh...
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