A qualitative study was conducted to explore how subjects use social networking sites and instant messenger to engage in interpersonal relationships. The results were used to deve...
DBMT is researched here in the context of future systems for the general public, where a monolingual author wants to translate into several languages. We have produced a complete ...
In this paper we combine a state of the art eye center locator and a new eye corner locator into a system which estimates the visual gaze of a user in a controlled environment (e.g...
Roberto Valenti, Jacopo Staiano, Nicu Sebe, Theo ...
A general learning task for a robot in a new environment is to learn about objects and what actions/effects they afford. To approach this, we look at ways that a human partner c...
We aim to make sense of a perplexing human experience (fun) as it occurs in a recently discovered place for sociotechnical study (the home). Our toolkit includes technology probes...
Sonja Pedell, Tim Miller, Frank Vetere, Leon Sterl...