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ACMACE
2007
ACM
15 years 11 months ago
Using emotion in games: emotional flowers
It can be argued that one of the main reasons for playing games is to achieve an emotional reaction of the player. To be surprised, happy, angry or anxious
Regina Bernhaupt, Andreas Boldt, Thomas Mirlacher,...
159
Voted
ICCHP
2010
Springer
15 years 11 months ago
Designing and Developing Accessible Java Swing Applications
Existing development tools provide little out-of-the-box assistance in order to design and develop accessible ICT Java solutions for impaired users. Two new approximation simulatio...
Theofanis Oikonomou, Konstantinos Votis, Dimitrios...
186
Voted
CHIMIT
2007
ACM
15 years 11 months ago
Design guidelines for system administration tools developed through ethnographic field studies
Information Technology system administrators (sysadmins) perform the crucial and never-ending work of maintaining the technical infrastructure on which our society depends. Comput...
Eben M. Haber, John H. Bailey
209
Voted
DISAPPEARING
2007
15 years 11 months ago
Intrusiveness Management for Focused, Efficient, and Enjoyable Activities
Fredrik Espinoza, David De Roure, Ola Hamfors, Luc...
161
Voted
DUX
2007
15 years 11 months ago
After the match: mobility and first dates
Matchmaking has moved online. More and more people actively seek romantic partners using specialized dating websites. After identifying potential partners on the Internet, online ...
Elizabeth S. Goodman, Elizabeth F. Churchill