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CGI
2006
IEEE
16 years 1 months ago
Real-Time Rendering of Point Based Water Surfaces
Abstract. In recent years, attention has been paid to particle-based fluid simulation, with several methods being developed to incorporate particle-based simulation into CG animat...
Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto...
IMR
2000
Springer
15 years 10 months ago
High Quality Anisotropic Tetrahedral Mesh Generation Via Ellipsoidal Bubble Packing
This paper presents a new computational method for anisotropic tetrahedral meshing that (1) can control shapes of the elements by an arbitrary anisotropy function, and (2) can avo...
Soji Yamakawa, Kenji Shimada
ESCIENCE
2007
IEEE
16 years 1 months ago
Distributed and Generic Maximum Likelihood Evaluation
This paper presents GMLE 1 , a generic and distributed framework for maximum likelihood evaluation. GMLE is currently being applied to astroinformatics for determining the shape o...
Travis J. Desell, Nathan Cole, Malik Magdon-Ismail...
ICIP
2008
IEEE
16 years 8 months ago
Omnidirectional tracking and recognition of persons in planar views
In this paper a view-independent head tracking system applying an Active Shape Model based particle filter is used to find precise image sections. DCTmod2 feature sequences are ex...
Andre Störmer, Gerhard Rigoll, Sascha Schreib...
LOCA
2007
Springer
16 years 1 months ago
Inferring Position Knowledge from Location Predicates
Many context- and location-aware applications request high accuracy and availability of positioning systems. In reality however, knowledge about the current position may be incompl...
Jörg Roth