Abstract. In recent years, attention has been paid to particle-based fluid simulation, with several methods being developed to incorporate particle-based simulation into CG animat...
This paper presents a new computational method for anisotropic tetrahedral meshing that (1) can control shapes of the elements by an arbitrary anisotropy function, and (2) can avo...
This paper presents GMLE 1 , a generic and distributed framework for maximum likelihood evaluation. GMLE is currently being applied to astroinformatics for determining the shape o...
Travis J. Desell, Nathan Cole, Malik Magdon-Ismail...
In this paper a view-independent head tracking system applying an Active Shape Model based particle filter is used to find precise image sections. DCTmod2 feature sequences are ex...
Many context- and location-aware applications request high accuracy and availability of positioning systems. In reality however, knowledge about the current position may be incompl...