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ISIPTA
2003
IEEE
111views Mathematics» more  ISIPTA 2003»
16 years 5 days ago
The DecideIT Decision Tool
The nature of much information available to decision makers is vague and imprecise, be it information for human managers in organisations or for process agents in a distributed co...
Mats Danielson, Love Ekenberg, Jim Johansson, Aron...
ICSOC
2010
Springer
15 years 5 months ago
BPEL4Pegasus: Combining Business and Scientific Workflows
Business and scientific workflow management systems (WfMS) offer different features to their users because they are developed for different application areas with different require...
Mirko Sonntag, Dimka Karastoyanova, Ewa Deelman
HCI
2009
15 years 4 months ago
Statistics-Based Cognitive Human-Robot Interfaces for Board Games - Let's Play!
Abstract. The archetype of many novel research activities is called cognition. Although separate definitions exist to define a technical cognitive system, it is typically character...
Frank Wallhoff, Alexander Bannat, Jürgen Gast...
MM
2006
ACM
143views Multimedia» more  MM 2006»
16 years 26 days ago
Motion swarms: video interaction for art in complex environments
We create interactive art that can be enjoyed by groups such as audiences at public events with the intent to encourage communication with those around us as we play with the art....
Quoc Nguyen, Scott Novakowski, Jeffrey E. Boyd, Ch...
MOBISYS
2010
ACM
15 years 9 months ago
Darwin phones: the evolution of sensing and inference on mobile phones
We present Darwin, an enabling technology for mobile phone sensing that combines collaborative sensing and classification techniques to reason about human behavior and context on ...
Emiliano Miluzzo, Cory Cornelius, Ashwin Ramaswamy...