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AUGHUMAN
2011
15 years 2 months ago
Full body interaction for serious games in motor rehabilitation
Serious games and especially their use in healthcare applications are an active and rapidly growing area of research. A key aspect of games in rehabilitation is 3D input. In this ...
Christian Schönauer, Thomas Pintaric, Hannes ...
PROCEDIA
2010
115views more  PROCEDIA 2010»
15 years 2 months ago
Exploring ontology metrics in the biomedical domain
Ontologies are gaining popularity in many domains as a way of representing, dealing and reasoning with large volumes of information, and they are starting to play a major role in ...
N. Manouselis, Miguel-Ángel Sicilia, Daniel...
CHI
2011
ACM
14 years 11 months ago
Playable data: characterizing the design space of game-y infographics
This work explores the intersection between infographics and games by examining how to embed meaningful visual analytic interactions into game mechanics that in turn impact user b...
Nicholas Diakopoulos, Funda Kivran-Swaine, Mor Naa...
CANDC
2011
ACM
14 years 7 months ago
Creative gadget design in fictions: generalized planning in analogical spaces
Science-fiction and fantasy stories often contain objects never envisioned previously. Inventing gadgets like lightsabers or mythical creatures like griffins is a creative task. T...
Boyang Li, Mark O. Riedl
CEC
2011
IEEE
14 years 7 months ago
Towards human-like social multi-agents with memetic automaton
Abstract—Memetics is a new science that has attracted increasing attentions in the recent decades. Beyond the formalism of simple hybrids, adaptive hybrids and memetic algorithms...
Liang Feng, Yew-Soon Ong, Ah-Hwee Tan, Xianshun Ch...
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