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AIHC
2007
Springer
16 years 1 months ago
Affect Detection and an Automated Improvisational AI Actor in E-Drama
Enabling machines to understand emotions and feelings of the human users in their natural language textual input during interaction is a challenging issue in Human Computing. Our w...
Li Zhang, Marco Gillies, John A. Barnden, Robert J...
COMPGEOM
2006
ACM
16 years 1 months ago
Envelope surfaces
We construct a class of envelope surfaces in Rd , more precisely envelopes of balls. An envelope surface is a closed C1 (tangent continuous) manifold wrapping tightly around the u...
Nico Kruithof, Gert Vegter
MINENET
2006
ACM
16 years 1 months ago
SC2D: an alternative to trace anonymization
Progress in networking research depends crucially on applying novel analysis tools to real-world traces of network activity. This often conflicts with privacy and security requir...
Jeffrey C. Mogul, Martin F. Arlitt
203
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DIGRA
2005
Springer
16 years 19 days ago
Beyond P-1: Who Plays Online?
Academics and industry professionals alike have long been interested in developing a nuanced and empirically sound typography of online gamers. Designers and engineers are aware o...
Avery Alix
244
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DIGRA
2005
Springer
16 years 17 days ago
Theory as Game: Designing the Game Game
Is there a way to analyze games by the means of a game? Is there a way to brainstorm game ideas and design solutions through theory? Finnish scholar and game designer Aki Järvine...
Aki Järvinen
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