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SI3D
2006
ACM
16 years 20 days ago
Animating blendshape faces by cross-mapping motion capture data
Animating 3D faces to achieve compelling realism is a challenging task in the entertainment industry. Previously proposed face transfer approaches generally require a high-quality...
Zhigang Deng, Pei-Ying Chiang, Pamela Fox, Ulrich ...
MJ
2011
288views Multimedia» more  MJ 2011»
15 years 1 months ago
Emulation-based transient thermal modeling of 2D/3D systems-on-chip with active cooling
New tendencies envisage 2D/3D Multi-Processor System-On-Chip (MPSoC) as a promising solution for the consumer electronics market. MPSoCs are complex to design, as they must execute...
Pablo Garcia Del Valle, David Atienza
COCOON
2006
Springer
15 years 10 months ago
Reconstructing Evolution of Natural Languages: Complexity and Parameterized Algorithms
In a recent article, Nakhleh, Ringe and Warnow introduced perfect phylogenetic networks--a model of language evolution where languages do not evolve via clean speciation--and form...
Iyad A. Kanj, Luay Nakhleh, Ge Xia
JVCA
2007
125views more  JVCA 2007»
15 years 6 months ago
Crowd motion capture
In this paper a new and original technique to animate a crowd of human beings is presented. Following the success of data-driven animation models (such as motion capture) in the c...
Nicolas Courty, Thomas Corpetti
CGF
2008
139views more  CGF 2008»
15 years 6 months ago
CHC++: Coherent Hierarchical Culling Revisited
We present a new algorithm for efficient occlusion culling using hardware occlusion queries. The algorithm significantly improves on previous techniques by making better use of te...
Oliver Mattausch, Jirí Bittner, Michael Wim...