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C5
2004
IEEE
15 years 10 months ago
Skeleton - Easy Simulation System
Skeleton is a visual scripting environment as an extension of Squeak etoy [1] with Connectors [2] system to make mathematical and physical simulation for non professional computer...
Takashi Yamamiya
SCP
2000
119views more  SCP 2000»
15 years 6 months ago
Automated compositional Markov chain generation for a plain-old telephone system
Obtaining performance models, like Markov chains and queueing networks, for systems of significant complexity and magnitude is a difficult task that is usually tackled using human...
Holger Hermanns, Joost-Pieter Katoen
IJES
2006
110views more  IJES 2006»
15 years 7 months ago
Partitioning bin-packing algorithms for distributed real-time systems
Embedded real-time systems must satisfy not only logical functional requirements but also para-functional properties such as timeliness, Quality of Service (QoS) and reliability. W...
Dionisio de Niz, Raj Rajkumar
ICRA
2009
IEEE
121views Robotics» more  ICRA 2009»
16 years 1 months ago
Real-time trajectory generation for car-like vehicles navigating dynamic environments
— This paper presents Tiji, a trajectory generation scheme, ie an algorithm that computes a feasible trajectory between a start and a goal state, for a given robotic system. Tiji...
Vivien Delsart, Thierry Fraichard, Luis Martinez
142
Voted
CDC
2008
IEEE
123views Control Systems» more  CDC 2008»
16 years 1 months ago
On distributed averaging algorithms and quantization effects
—We consider distributed iterative algorithms for the averaging problem over time-varying topologies. Our focus is on the convergence time of such algorithms when complete (unqua...
Angelia Nedic, Alexander Olshevsky, Asuman E. Ozda...