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ICALP
2009
Springer
16 years 2 months ago
Qualitative Concurrent Stochastic Games with Imperfect Information
Abstract. We study a model of games that combines concurrency, imperfect information and stochastic aspects. Those are finite states games in which, at each round, the two players...
Vincent Gripon, Olivier Serre
CAV
2001
Springer
83views Hardware» more  CAV 2001»
16 years 3 days ago
Iterating Transducers
Regular languages have proved useful for the symbolic state exploration of infinite state systems. They can be used to represent infinite sets of system configurations; the tran...
Dennis Dams, Yassine Lakhnech, Martin Steffen
EATIS
2007
ACM
15 years 11 months ago
Ontology Based Affective Context Representation
In this paper we propose an ontology based representation of the affective states for context aware applications that allows expressing the complex relations that are among the af...
Kuderna-Iulian Benta, Anca Rarau, Marcel Cremene
AAAI
2000
15 years 9 months ago
Back to the Future for Consistency-Based Trajectory Tracking
Given a model of a physical process and a sequence of commands and observations received over time, the task of an autonomous controller is to determine the likely states of the p...
James Kurien, P. Pandurang Nayak
AAAI
2011
14 years 7 months ago
Qualitative Numeric Planning
We consider a new class of planning problems involving a set of non-negative real variables, and a set of non-deterministic actions that increase or decrease the values of these v...
Siddharth Srivastava, Shlomo Zilberstein, Neil Imm...