The scenarization of educational activities, especially those that are going to take place within elearning platforms, has for a number of years represented a major challenge for ...
Christian Martel, Laurence Vignollet, Christine Fe...
Mobile devices are increasingly relied on but are used in contexts that put them at risk of physical damage, loss or theft. We consider a fault-tolerance approach that exploits sp...
The design of online collaborative computer games and pervasive games can learn from the everyday practice of deer hunting. We present an ethnographic study revealing how hunters ...
As part of a larger team developing collaborations between computing and the arts, the co-authors created a general education undergraduate course, Tangible Interaction Design. We...
Collaborative, visual design tools are typically difficult to build and evolve. We describe a meta tool for specification and generation of multiple view, multiple user visual desi...