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AIIDE
2008
15 years 9 months ago
Talking with NPCs: Towards Dynamic Generation of Discourse Structures
Dialogue in commercial games is largely created by teams of writers and designers who hand-author every line of dialogue and hand-specify the dialogue structure using finite state...
Christina R. Strong, Michael Mateas
ICDE
2008
IEEE
119views Database» more  ICDE 2008»
16 years 8 months ago
Toward Simulation-Based Optimization in Data Stream Management Systems
Abstract-- Our demonstration introduces a novel system architecture which massively facilitates optimization in data stream management systems (DSMS). The basic idea is to decouple...
Bernhard Seeger, Christoph Heinz, Jürgen Kr&a...
ICSE
2003
IEEE-ACM
16 years 6 months ago
Towards a Systems Engineering Pattern Language: Applying i* to Model Requirements-Architecture Patterns
This paper reports the results of exploratory research to develop a pilot pattern language for systems engineers at BAE SYSTEMS. The pattern language was designed to encapsulate k...
Pete Pavan, Neil A. M. Maiden, Xiaohong Zhu
EVOW
2009
Springer
16 years 1 months ago
Humorized Computational Intelligence towards User-Adapted Systems with a Sense of Humor
This paper investigates the role of humor in non-task oriented (topic restriction free) human-computer dialogue, as well as the correlation between humor and emotions elicited by i...
Pawel Dybala, Michal Ptaszynski, Rafal Rzepka, Ken...
CEC
2008
IEEE
15 years 8 months ago
Towards the evolution of an artificial homeostatic system
Abstract-- This paper presents an artificial homeostatic system (AHS) devoted to the autonomous navigation of mobile robots, with emphasis on neuro-endocrine interactions. The AHS ...
Renan C. Moioli, Patrícia Amâncio Var...