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AIIDE
2006
15 years 8 months ago
Believable and Reactive Crowds in Next Generation Games
The creation of life-like believable characters is emerging as the central focus of next-generation game development and is viewed as critical to obtaining true mass-market appeal...
Paul Kruszewski
CORR
2010
Springer
122views Education» more  CORR 2010»
15 years 7 months ago
How to meet asynchronously (almost) everywhere
Two mobile agents (robots) with distinct labels have to meet in an arbitrary, possibly infinite, unknown connected graph or in an unknown connected terrain in the plane. Agents ar...
Jurek Czyzowicz, Arnaud Labourel, Andrzej Pelc
HICSS
2003
IEEE
121views Biometrics» more  HICSS 2003»
16 years 9 days ago
The Gender Factor in Virtual Reality Navigation and Wayfinding
An area of interest that remains to be more thoroughly investigated is that of human navigation and wayfinding in VR. This study attempted to examine the effect of gender on VR na...
Joaquin Vila, Barbara Beccue, Sachin Anandikar
ICPR
2008
IEEE
16 years 8 months ago
Making real games virtual: Tracking board game pieces
The same game is often played in real and virtual worlds. We integrate in-person and on-line playing of board games such as Go, bringing the real world into the virtual world. A p...
Steven Scher, Ryan Crabb, James Davis
WWW
2008
ACM
16 years 7 months ago
Psst: a web-based system for tracking political statements
Determining candidates' views on important issues is critical in deciding whom to support and vote for; but finding their statements and votes on an issue can be laborious. I...
Samantha Kleinberg, Bud Mishra