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ICRA
2002
IEEE
166views Robotics» more  ICRA 2002»
16 years 3 days ago
Real Time Visualization of Robot State with Mobile Virtual Reality
— With the deployment of large, distributed networks of cameras and other sensors, it is becoming necessary to also address the issue of how to effectively present the large vol...
Peter Amstutz, Andrew H. Fagg
ICMCS
2000
IEEE
114views Multimedia» more  ICMCS 2000»
15 years 11 months ago
A Panorama-Based Technique for Annotation Overlay and Its Real-Time Implementation
The panorama-based annotation method described in this paper uses a panoramic image as the source of information about the positions of the annotations. It finds image alignment p...
Masakatsu Kourogi, Takeshi Kurata, Katsuhiko Sakau...
ICMCS
1999
IEEE
155views Multimedia» more  ICMCS 1999»
15 years 11 months ago
Real-Time Composition of Stereo Images for Video See-Through Augmented Reality
This paper describes a method of stereo image composition for video see-through augmented reality. In order to implement an augmented reality system, we must acquire the position ...
Masayuki Kanbara, Takashi Okuma, Haruo Takemura, N...
FPL
2006
Springer
112views Hardware» more  FPL 2006»
15 years 10 months ago
Real-Time Video Pixel Matching
We present an efficient implementation of a state of the art algorithm PixelMatch for matching all pixels within consecutive video frames. The method is of practical interest for ...
Jean-Baptiste Note, Mark Shand, Jean Vuillemin
ECOOP
2008
Springer
15 years 9 months ago
Practical Object-Oriented Back-in-Time Debugging
Back-in-time debuggers are extremely useful tools for identifying the causes of bugs. Unfortunately the "omniscient" approaches that try to remember all previous states a...
Adrian Lienhard, Tudor Gîrba, Oscar Nierstra...