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HCI
2007
15 years 9 months ago
Using Social Metadata in Email Triage: Lessons from the Field
Email archives are full of social information, including how messages are addressed and frequency of contact between senders and receivers. To study the use of this rich metadata ...
Danyel Fisher, A. J. Bernheim Brush, Bernie Hogan,...
GAMEON
2000
15 years 9 months ago
Real Time Goal Orientated Behaviour for Computer Game Agents
To increase the depth and appeal of computer games, the intelligence of the characters they contain needs to be increased. These characters should be played by intelligent agents ...
Nick Hawes
WOA
2007
15 years 8 months ago
Expectations driven approach for Situated, Goal-directed Agents
Abstract— Situated agents engaged in open systems continually face with external events requiring adequate services and behavioral responses. In these conditions agents should be...
Michele Piunti, Cristiano Castelfranchi, Rino Falc...
BIS
2009
192views Business» more  BIS 2009»
15 years 8 months ago
Advanced Social Features in a Recommendation System for Process Modeling
Abstract. Social software is known to stimulate the exchange and sharing of information among peers. This paper describes how an existing system that supports process builders in c...
Agnes Koschmider, Minseok Song, Hajo A. Reijers
ANOR
2006
174views more  ANOR 2006»
15 years 7 months ago
Evaluation of choice set generation algorithms for route choice models
This paper discusses choice set generation and route choice model estimation for large-scale urban networks. Evaluating the effectiveness of Advanced Traveler Information Systems (...
Shlomo Bekhor, Moshe E. Ben-Akiva, M. Scott Rammin...