This paper presents a method for the accurate rendering of path-based surface details such as grooves, scratches and similar features. The method is based on a continuous represen...
Many applications commonly found in digital signal processing and image processing applications can be represented by data-flow graphs (DFGs). In our previous work, we proposed a ...
Stringent memory access and search speed requirements are two of the main bottlenecks in wire speed processing. Most viable search engines are implemented in content addressable m...
With the advent of system-on-a-chip design, many application specific integrated circuits (ASICs) now require multiple design clocks that operate asynchronously to each other. This...
In this paper, we look at the time complexity of two agreement problems in networks of oblivious mobile robots, namely, at the gathering and scattering problems. Given a set of ro...