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» Use of eye movements for video game control
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AIIDE
2008
15 years 9 months ago
Offline Planning with Hierarchical Task Networks in Video Games
Artificial intelligence (AI) technology can have a dramatic impact on the quality of video games. AI planning techniques are useful in a wide range of game components, including m...
John Paul Kelly, Adi Botea, Sven Koenig
ICIP
2003
IEEE
16 years 8 months ago
Top-down control of visual attention in object detection
Current computational models of visual attention focus on bottom-up information and ignore scene context. However, studies in visual cognition show that humans use context to faci...
Aude Oliva, Antonio B. Torralba, Monica S. Castelh...
GI
2004
Springer
16 years 3 days ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus
MMM
2005
Springer
108views Multimedia» more  MMM 2005»
16 years 9 days ago
Using Games As a Means for Collaboration
The availability of a good interface for online user collaboration has been a sore point for most collaboration applications to date. While MUD’s, MOO’s, IRC and other chat ap...
Keiran Bartlett, Matthew Simpson
WAPCV
2004
Springer
16 years 1 days ago
Combining Conspicuity Maps for hROIs Prediction
Bottom-up cortical representations of visual conspicuity interact with top-down internal cognitive models of the external world to control eye movements, EMs, and the closely linke...
Claudio M. Privitera, Orazio Gallo, Giorgio Grimol...