Arrows are major components of diagrams, where they are typically used to facilitate the communication of spatial and temporal knowledge. An automated interpretation of arrow diagr...
This paper addresses players’ uses of supplemental items during gameplay, how they define what is and is not “cheating” in reference to these items, and then, what actions t...
Abstract. In this paper we attempt to formalise some of the basic attributes of performative interaction against a background of sociological analysis in order to better understand...
Alan J. Dix, Jennifer G. Sheridan, Stuart Reeves, ...
The Ambient Intelligence (AmI) paradigm requires a robust interpretation of people actions and behaviour and a way for automatically generating persistent spatial-temporal models o...
Abstract. Emergent behaviour (EB) is a common phenomenon in multi-agent systems (MAS) where autonomous agents perform certain actions with only limited access to local information ...