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174
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CHI
2009
ACM
16 years 8 months ago
Studying appropriation of everyday technologies: a cognitive approach
The ways in which users appropriate uses of technology ? or invent new ones ? have attracted interest in CSCW-oriented research, but much less has been written on its cognitive fo...
Antti Salovaara
CAV
2009
Springer
119views Hardware» more  CAV 2009»
16 years 8 months ago
HybridFluctuat: A Static Analyzer of Numerical Programs within a Continuous Environment
A new static analyzer is described, based on the analyzer Fluctuat. Its goal is to synthetize invariants for hybrid systems, encompassing a continuous environment described by a sy...
Eric Goubault, Franck Védrine, Karim Tekkal...
CHI
2007
ACM
16 years 8 months ago
Mapmover: a case study of design-oriented research into collective expression and constructed publics
In this paper we present the MapMover project as a case study into the use and design of an interactive system for collective expression. Informed by analysis and reflection we ad...
Carl F. DiSalvo, Jeff Maki, Nathan Martin
CHI
2007
ACM
16 years 8 months ago
Tangible programming in the classroom with tern
This interactivity demonstrates Tern, a tangible programming language for middle school and late elementary school students. Tern consists of a collection of wooden blocks shaped ...
Michael S. Horn, Robert J. K. Jacob
183
Voted
CHI
2003
ACM
16 years 8 months ago
FantasyA and SenToy
FantasyA is a role-playing game where emotions are part of the game logic. SenToy is a tangible interface device [2], used to influence emotional behaviour in FantasyA. Players in...
Adrian Bullock, Ana Paiva, Kristina Höök...