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SSS
2009
Springer
143views Control Systems» more  SSS 2009»
16 years 2 months ago
Self Adaptive High Interaction Honeypots Driven by Game Theory
High-interaction honeypots are relevant to provide rich and useful information obtained from attackers. Honeypots come in different flavors with respect to their interaction pote...
Gérard Wagener, Radu State, Alexandre Dulau...
UBIMOB
2009
ACM
154views Management» more  UBIMOB 2009»
16 years 2 months ago
SoCQ: a pervasive environment management system
Pervasive systems give an overview of what digital environments should look like in the future. SoCQ takes a data-oriented perspective on the pervasive environment through a uniï¬...
Yann Gripay, Frédérique Laforest, Je...
CDC
2008
IEEE
16 years 2 months ago
The vanishing approach for the average continuous control of piecewise deterministic Markov processes
Abstract— This paper deals with the long run average continuous control problem of piecewise deterministic Markov processes (PDMP‘s) taking values in a general Borel space and ...
Oswaldo Luiz V. Costa, Francois Dufour
COMPSAC
2008
IEEE
16 years 2 months ago
Towards Engineering Ontologies for Cognitive Profiling of Agents on the Semantic Web
Research shows that most agent-based collaborations suffer from lack of flexibility. This is due to the fact that most agent-based applications assume pre-defined knowledge of age...
Amna Basharat, Gabriella Spinelli
DATE
2008
IEEE
115views Hardware» more  DATE 2008»
16 years 2 months ago
Synthesizing Synchronous Elastic Flow Networks
This paper describes an implementation language and synthesis system for automatically generating latency insensitive synchronous digital designs. These designs decouple behaviora...
Greg Hoover, Forrest Brewer