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OZCHI
2009
ACM
16 years 6 days ago
When three worlds collide: a model of the tangible interaction process
The design of Tangible Interfaces has already evolved since the first projects were developed. Frameworks and taxonomies have helped to understand the field of Tangible Interactio...
Marc Hermann, Michael Weber
AGENTS
2001
Springer
16 years 2 days ago
A knowledge level software engineering methodology for agent oriented programming
Our goal in this paper is to introduce and motivatea methodology, called Tropos, for building agent oriented software systems. Tropos is based on two key ideas. First, the notion ...
Paolo Bresciani, Anna Perini, Paolo Giorgini, Faus...
SAIG
2001
Springer
15 years 12 months ago
A Semantics for Advice and Dynamic Join Points in Aspect-Oriented Programming
A characteristic of aspect-oriented programming, as embodied in AspectJ, is the use of advice to incrementally modify the behavior of a program. An advice declaration specifies a...
Mitchell Wand
ICMCS
2000
IEEE
98views Multimedia» more  ICMCS 2000»
15 years 12 months ago
Mining User Behavior for Resource Prediction in Interactive Electronic Malls
Applications in virtual multimedia catalogs are highly interactive. Thus, it is difficult to estimate resource demands required for presentation of catalog contents. In this pape...
Silvia Hollfelder, Vincent Oria, M. Tamer Özs...
ASM
2000
ASM
15 years 12 months ago
Modeling the Dynamics of UML State Machines
We define the dynamic semantics of UML State Machines which integrate statecharts with the UML object model. The use of ASMs allows us (a) to rigorously model the event driven run...
Egon Börger, Alessandra Cavarra, Elvinia Ricc...