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C5
2005
IEEE
16 years 1 months ago
Filters and Tasks in Croquet
Croquet [11,12] is a collaborative 3D platform that allows users to work together to create and share ideas. From the beginning we have worked to ensure that the Croquet interface...
David A. Smith, Andreas Raab, Yoshiki Ohshima, Dav...
ECAI
2004
Springer
16 years 25 days ago
IPSS: A Hybrid Reasoner for Planning and Scheduling
In this paper we describe IPSS (Integrated Planning and Scheduling System), a domain independent solver that integrates an AI heuristic planner, that synthesizes courses of actions...
María Dolores Rodríguez-Moreno, Ange...
GECCO
2003
Springer
133views Optimization» more  GECCO 2003»
16 years 19 days ago
Dynamic Strategies in a Real-Time Strategy Game
Abstract. Most modern real-time strategy computer games have a sophisticated but fixed ‘AI’ component that controls the computer’s actions. Once the user has learned how suc...
William Joseph Falke II, Peter Ross
AGENTS
2001
Springer
15 years 12 months ago
Hierarchical multi-agent reinforcement learning
In this paper, we investigate the use of hierarchical reinforcement learning (HRL) to speed up the acquisition of cooperative multi-agent tasks. We introduce a hierarchical multi-a...
Rajbala Makar, Sridhar Mahadevan, Mohammad Ghavamz...
ICPP
1995
IEEE
15 years 11 months ago
Progress: A Toolkit for Interactive Program Steering
Interactive program steering permits researchers to monitor and guide their applications during runtime. Interactive steering can help make end users more effective in addressing ...
Jeffrey S. Vetter, Karsten Schwan