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CACM
2000
108views more  CACM 2000»
15 years 7 months ago
The KidsRoom
The KidsRoom is a perceptually-based, interactive, narrative playspace for children. Images, music, narration, light, and sound effects are used to transform a normal child's...
Aaron F. Bobick, Stephen S. Intille, James W. Davi...
ICML
2003
IEEE
16 years 8 months ago
AWESOME: A General Multiagent Learning Algorithm that Converges in Self-Play and Learns a Best Response Against Stationary Oppon
A satisfactory multiagent learning algorithm should, at a minimum, learn to play optimally against stationary opponents and converge to a Nash equilibrium in self-play. The algori...
Vincent Conitzer, Tuomas Sandholm
ICML
2000
IEEE
16 years 8 months ago
Eligibility Traces for Off-Policy Policy Evaluation
Eligibility traces have been shown to speed reinforcement learning, to make it more robust to hidden states, and to provide a link between Monte Carlo and temporal-difference meth...
Doina Precup, Richard S. Sutton, Satinder P. Singh
ICML
1999
IEEE
16 years 8 months ago
Distributed Value Functions
Many interesting problems, such as power grids, network switches, and tra c ow, that are candidates for solving with reinforcement learningRL, alsohave properties that make distri...
Jeff G. Schneider, Weng-Keen Wong, Andrew W. Moore...
KDD
2007
ACM
159views Data Mining» more  KDD 2007»
16 years 7 months ago
Constraint-driven clustering
Clustering methods can be either data-driven or need-driven. Data-driven methods intend to discover the true structure of the underlying data while need-driven methods aims at org...
Rong Ge, Martin Ester, Wen Jin, Ian Davidson