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CHI
2007
ACM
16 years 7 months ago
Comedia: mobile group media for active spectatorship
Previous attempts to support spectators at large-scale events have concentrated separately on real-time event information, awareness cues, or media-sharing applications. CoMedia c...
Giulio Jacucci, Antti Oulasvirta, Tommi Ilmonen, J...
CHI
2007
ACM
16 years 7 months ago
The life and death of online gaming communities: a look at guilds in world of warcraft
Massively multiplayer online games (MMOGs) can be fascinating laboratories to observe group dynamics online. In particular, players must form persistent associations or "guil...
Nicolas Ducheneaut, Nicholas Yee, Eric Nickell, Ro...
CHI
2006
ACM
16 years 7 months ago
Answering why and why not questions in user interfaces
Modern applications such as Microsoft Word have many automatic features and hidden dependencies that are frequently helpful but can be mysterious to both novice and expert users. ...
Brad A. Myers, David A. Weitzman, Andrew Jensen Ko...
CHI
2004
ACM
16 years 7 months ago
a CAPpella: programming by demonstration of context-aware applications
Context-aware applications are applications that implicitly take their context of use into account by adapting to changes in a user's activities and environments. No one has ...
Anind K. Dey, Raffay Hamid, Chris Beckmann, Ian Li...
CHI
2004
ACM
16 years 7 months ago
Two-handed interaction on a tablet display
A touchscreen can be overlaid on a tablet computer to support asymmetric two-handed interaction in which the non-preferred hand operates the touchscreen and the preferred hand use...
Ka-Ping Yee