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APSEC
2003
IEEE
16 years 10 days ago
An Extensible Framework for Collaborative Software Engineering
The size, complexity and duration of typical software engineering projects means that teams of developers will work on them. However, with the exception of version control systems...
Carl Cook, Neville Churcher
CW
2003
IEEE
16 years 10 days ago
Educative Distributed Virtual Environments For Children
This paper presents a distributed virtual reality environment for children called EVE— Environnements Virtuels pour Enfants. The virtual environment architecture is reactive age...
Jean-Pierre Gerval, Dorin Mircea Popovici, Jacques...
IAT
2003
IEEE
16 years 10 days ago
Integrating Reinforcement Learning, Bidding and Genetic Algorithms
This paper presents a multi-agent reinforcement learning bidding approach (MARLBS) for performing multi-agent reinforcement learning. MARLBS integrates reinforcement learning, bid...
Dehu Qi, Ron Sun
ISMAR
2003
IEEE
16 years 10 days ago
Herding Sheep: Live System Development for Distributed Augmented Reality
In the past, architectures of Augmented Reality systems have been widely different and taylored to specific tasks. In this paper, we use the example of the SHEEP game to show how...
Asa MacWilliams, Christian Sandor, Martin Wagner, ...
LCN
2003
IEEE
16 years 10 days ago
PURPLE: Predictive Active Queue Management Utilizing Congestion Information
Active Queue Management (AQM) is an attempt to find a delicate balance between two antagonistic Internet queuing requirements: First, buffer space should be maximized to accommod...
Roman Pletka, Marcel Waldvogel, Soenke Mannal