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MM
2009
ACM
199views Multimedia» more  MM 2009»
16 years 2 months ago
Beyond flat surface computing: challenges of depth-aware and curved interfaces
In the past decade, multi-touch-sensitive interactive surfaces have transitioned from pure research prototypes in the lab, to commercial products with wide-spread adoption. One of...
Hrvoje Benko
VRCAI
2009
ACM
16 years 2 months ago
Towards Virtual Reality games
Game engines of cinematic quality, broadband networking and advances in Virtual Reality (VR) technologies are setting the stage to allow players to have shared, “better-than-lif...
Andrei Sherstyuk, Dale Vincent, Anton Treskunov
DIGRA
2005
Springer
16 years 1 months ago
Games, Montage and the First Person Point of View
Interactive montage combines the elements of play and visual representation. The analysis of four examples of interactive montage in reference to a first person point of view high...
Michael Nitsche
ICMI
2004
Springer
179views Biometrics» more  ICMI 2004»
16 years 1 months ago
Visual touchpad: a two-handed gestural input device
This paper presents the Visual Touchpad, a low-cost vision-based input device that allows for fluid two-handed interactions with desktop PCs, laptops, public kiosks, or large wall...
Shahzad Malik, Joseph Laszlo
DAGM
2003
Springer
16 years 27 days ago
A Computational Model of Early Auditory-Visual Integration
We introduce a computational model of sensor fusion based on the topographic representations of a ”two-microphone and one camera” configuration. Our aim is to perform a robust...
Carsten Schauer, Horst-Michael Gross