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FPLAY
2008
15 years 8 months ago
Using genres to customize usability evaluations of video games
Video games are varied, with vastly different visual layouts and interaction styles; however, most games that share a common genre still have many user interface similarities. The...
David Pinelle, Nelson Wong, Tadeusz Stach
CVPR
2008
IEEE
16 years 9 months ago
Discriminative learning of visual words for 3D human pose estimation
This paper addresses the problem of recovering 3D human pose from a single monocular image, using a discriminative bag-of-words approach. In previous work, the visual words are le...
Huazhong Ning, Wei Xu, Yihong Gong, Thomas S. Huan...
CVPR
2009
IEEE
17 years 2 months ago
Max-Margin Hidden Conditional Random Fields for Human Action Recognition
We present a new method for classification with structured latent variables. Our model is formulated using the max-margin formalism in the discriminative learning literature. We...
Yang Wang 0003, Greg Mori
ICPR
2004
IEEE
16 years 8 months ago
Kernel Autoassociator with Applications to Visual Classification
Autoassociator is an important issue in concept learning, and the learned concept of a particular class can be used to distinguish the class from the others. For nonlinear autoass...
Bailing Zhang, Haihong Zhang, Weimin Huang, Zhiyon...
BIRTHDAY
2004
Springer
16 years 8 days ago
Knowledge Sharing in Agile Software Teams
Abstract. Traditionally, software development teams follow Tayloristic approaches favoring division of labor and, hence, the use of role-based teams. Role-based teams require the t...
Thomas Chau, Frank Maurer