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» Using Semantics to Improve the Design of Game Worlds
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INTERACT
2003
15 years 8 months ago
Pointing in Intelligent Environments with the WorldCursor
: We introduce the WorldCursor, a pointing device and cursor designed for intelligent environments. The WorldCursor is analogous to the mouse and cursor used in traditional GUIs: t...
Andrew Wilson, Hubert Pham
WWW
2007
ACM
16 years 7 months ago
Measuring semantic similarity between words using web search engines
Semantic similarity measures play important roles in information retrieval and Natural Language Processing. Previous work in semantic web-related applications such as community mi...
Danushka Bollegala, Yutaka Matsuo, Mitsuru Ishizuk...
CHI
2008
ACM
16 years 7 months ago
Stirring up experience through movement in game play: effects on engagement and social behaviour
The recent development of controllers designed around natural body movements has altered the nature of gaming and contributed towards it being marketed as a more social activity. ...
James Le Couteur, Nadia Berthouze, Siân E. L...
ER
2004
Springer
163views Database» more  ER 2004»
15 years 10 months ago
From Ontology to Relational Databases
The semantic web envisions a World Wide Web in which data is described with rich semantics and applications can pose complex queries. Ontologies, a cornerstone of the semantic web,...
Anuradha Gali, Cindy X. Chen, Kajal T. Claypool, R...
SERP
2004
15 years 8 months ago
Modeling Aspects of the Dynasty 3-D Game
This paper presents the motivation as well as the development for Dynasty, a 3-D game. Dynasty is a multiplayer 3D first person shooter game that is based in Ancient China. Player...
Frederick C. Harris Jr., Brent Devaney, John Kenyo...