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» Using Vision for Animating Virtual Humans
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HUMO
2007
Springer
16 years 20 days ago
Semi-Latent Dirichlet Allocation: A Hierarchical Model for Human Action Recognition
We propose a new method for human action recognition from video sequences using latent topic models. Video sequences are represented by a novel “bag-of-words” representation, w...
Yang Wang 0003, Payam Sabzmeydani, Greg Mori
RAS
2007
132views more  RAS 2007»
15 years 6 months ago
Virtual sensors for human concepts - Building detection by an outdoor mobile robot
Abstract— In human-robot communication it is often important to relate robot sensor readings to concepts used by humans. We suggest to use a virtual sensor (one or several physic...
Martin Persson, Tom Duckett, Achim J. Lilienthal
FGR
2004
IEEE
126views Biometrics» more  FGR 2004»
15 years 10 months ago
Trainable Videorealistic Speech Animation
We describe how to create with machine learning techniques a generative, videorealistic, speech animation module. A human subject is first recorded using a videocamera as he/she u...
Tony Ezzat, Gadi Geiger, Tomaso Poggio
CHI
2011
ACM
14 years 10 months ago
Eden: a professional multitouch tool for constructing virtual organic environments
Set construction is the process of selecting and positioning virtual geometric objects to create a virtual environment used in a computer-animated film. Set construction artists ...
Kenrick Kin, Tom Miller, Björn Bollensdorff, ...
ISWC
1997
IEEE
15 years 10 months ago
Stochasticks: Augmenting the Billiards Experience with Probabilistic Vision and Wearable Computers
We propose a practical application of wearable computing and augmented reality which enhances the game of billiards. A vision algorithm is implemented which operates in interactiv...
Tony Jebara, Cyrus Eyster, Joshua Weaver, Thad Sta...