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165
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CONEXT
2006
ACM
16 years 10 days ago
Modeling ping times in first person shooter games
In First Person Shooter (FPS) games the Round Trip Time (RTT), i.e., the sum of the network delay from client to server and the network delay from server to client, impacts the ga...
Natalie Degrande, Danny De Vleeschauwer, Robert E....
165
Voted
ISPASS
2007
IEEE
16 years 20 days ago
PTLsim: A Cycle Accurate Full System x86-64 Microarchitectural Simulator
In this paper, we introduce PTLsim, a cycle accurate full system x86-64 microprocessor simulator and virtual machine. PTLsim models a modern superscalar out of order x86-64 proces...
Matt T. Yourst
160
Voted
LCPC
2007
Springer
16 years 15 days ago
Communicating Multiprocessor-Tasks
The use of multiprocessor tasks (M-tasks) has been shown to be successful for mixed task and data parallel implementations of algorithms from scientific computing. The approach o...
Jörg Dümmler, Thomas Rauber, Gudula R&uu...
ACMICEC
2005
ACM
156views ECommerce» more  ACMICEC 2005»
15 years 12 months ago
Establishing and maintaining compatibility in service oriented business collaboration
Current composite web service development and management solutions, e.g. BPEL, do not cater for assessing and maintaining comparability of business partners during business collab...
Bart Orriëns, Jian Yang
192
Voted
ATAL
2007
Springer
16 years 17 days ago
The human agent virtual environment
In this paper we describe a multi-agent simulation called the Human Agent Virtual Environment (or HAVE). HAVE is a test bed to explore agent-environment interaction in multiagent ...
Michael Papasimeon, Adrian R. Pearce, Simon Goss