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IJAR
2002
93views more  IJAR 2002»
15 years 7 months ago
Troubleshooting using probabilistic networks and value of information
We develop a decision-theoretic method that yields approximate, low cost troubleshooting plans by making more relevant observations and devoting more time to generate a plan. The ...
Korhan Gökçay, Taner Bilgiç
IOLTS
2006
IEEE
103views Hardware» more  IOLTS 2006»
16 years 1 months ago
Designing Robust Checkers in the Presence of Massive Timing Errors
So far, performance and reliability of circuits have been determined by worst-case characterization of silicon and environmental noise. As new deep sub-micron technologies exacerb...
Frederic Worm, Patrick Thiran, Paolo Ienne
3DIM
2003
IEEE
16 years 15 days ago
Stable Real-Time Interaction Between Virtual Humans And Real Scenes
We present an Augmented Reality system that relies on purely passive techniques to solve the real-time registration problem. It can run on a portable PC and does not require engin...
Luca Vacchetti, Vincent Lepetit, George Papagianna...
HAPTICS
2003
IEEE
16 years 14 days ago
Real-Time Rigid Body Simulation Based on Volumetric Penalty Method
This paper proposes a new method for real-time rigid body simulations based on a volumetric penalty method. The penalty method, which employs spring-damper model, is a simple and ...
Shoichi Hasegawa, Nobuaki Fujii, Yasuharu Koike, M...
VMV
2001
178views Visualization» more  VMV 2001»
15 years 8 months ago
Consistent Visual Information Processing Applied to Object Recognition Landmark Definition and Real-Time Tracking
The handling of situations where multiple visual information occurs requires the fusion of visual information. This is a very common task found in the processing of multisource / ...
Axel Pinz