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VLBV
2005
Springer
16 years 14 days ago
Progressive Mesh-Based Motion Estimation Using Partial Refinement
A technique for performing progressive mesh-based motion estimation in a layered fashion is presented. Motion compensation based on image warping provides a block prediction free ...
Heechan Park, Andy C. Yu, Graham R. Martin
ACMACE
2004
ACM
16 years 13 days ago
Massively multi-player games: matching game design with technical design
We propose a framework model to facilitate the prototyping and refinement of Massively Multi-player Online Games (MMOG), when included in the appropriate development environment....
Anne-Gwenn Bosser
IUI
2004
ACM
16 years 13 days ago
Where to look: a study of human-robot engagement
This paper reports on a study of human subjects with a robot designed to mimic human conversational gaze behavior in collaborative conversation. The robot and the human subject to...
Candace L. Sidner, Cory D. Kidd, Christopher Lee, ...
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ESTIMEDIA
2004
Springer
16 years 12 days ago
Application design trajectory towards reusable coprocessors MPEG case study
This paper presents a structured application design trajectory to transform media-processing applications— modeled as Kahn process network—into a set of functionspecific hardw...
Martijn J. Rutten, Om Prakash Gangwal, Jos T. J. v...
NIME
2004
Springer
106views Music» more  NIME 2004»
16 years 10 days ago
Aura II: Making Real-Time Systems Safe for Music
Real-time interactive software can be difficult to construct and debug. Aura is a software platform to facilitate highly interactive systems that combine audio signal processing, ...
Roger B. Dannenberg