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AUIC
2006
IEEE
16 years 28 days ago
Line drawing in virtual reality using a game pad
We describe a software interface for drawing in three dimensions using a game pad. The software runs in a walk-in, virtual-reality theatre and has been designed for walk-up usabil...
Henry Gardner, Duan Lifeng, Qing Wang, Guyin Zhou
APGV
2005
ACM
141views Visualization» more  APGV 2005»
16 years 13 days ago
Scene consistency and spatial presence increase the sensation of self-motion in virtual reality
The illusion of self-motion induced by moving visual stimuli (“vection”) has typically been attributed to low-level, bottom-up perceptual processes. Therefore, past research h...
Bernhard E. Riecke, Jörg Schulte-Pelkum, Mari...
PCM
2004
Springer
89views Multimedia» more  PCM 2004»
16 years 6 days ago
WARAJI: Foot-Driven Navigation Interfaces for Virtual Reality Applications
Salvador Barrera, Piperakis Romanos, Suguru Saito,...
ICDCSW
2003
IEEE
16 years 4 days ago
Multi-User Layer in the EVE Distributed Virtual Reality Platform
Christos Bouras, Dimitrios Psaltoulis, Christos Ps...