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NETGAMES
2006
ACM
16 years 17 days ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
WD
2010
15 years 4 months ago
QoE estimation of a location-based mobile game using on-body sensors and QoS-related data
The scope of this paper is the interdisciplinary measurement and modeling methodology of Quality of Experience (QoE) when playing a mobile location-based massively multiplayer onli...
Adrian Juan Verdejo, Katrien De Moor, Istvan Ketyk...
WWW
2005
ACM
16 years 7 months ago
Improving Web search efficiency via a locality based static pruning method
The unarguably fast, and continuous, growth of the volume of indexed (and indexable) documents on the Web poses a great challenge for search engines. This is true regarding not on...
Edleno Silva de Moura, Célia Francisca dos ...
ICDM
2006
IEEE
91views Data Mining» more  ICDM 2006»
16 years 20 days ago
Entropy-based Concept Shift Detection
When monitoring sensory data (e.g., from a wearable device) the context oftentimes changes abruptly: people move from one situation (e.g., working quietly in their office) to ano...
Peter Vorburger, Abraham Bernstein
ISMAR
2006
IEEE
16 years 19 days ago
Online camera pose estimation in partially known and dynamic scenes
One of the key requirements of augmented reality systems is a robust real-time camera pose estimation. In this paper we present a robust approach, which does neither depend on of...
Gabriele Bleser, Harald Wuest, Didier Stricker