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ISVLSI
2006
IEEE
129views VLSI» more  ISVLSI 2006»
16 years 24 days ago
Connection-oriented Multicasting in Wormhole-switched Networks on Chip
Network-on-Chip (NoC) proposes networks to replace buses as a scalable global communication interconnect for future SoC designs. However, a bus is very efficient in broadcasting....
Zhonghai Lu, Bei Yin, Axel Jantsch
DAC
2006
ACM
16 years 22 days ago
Automated design of pin-constrained digital microfluidic arrays for lab-on-a-chip applications*
Microfluidics-based biochips, also referred to as lab-on-a-chip (LoC), are devices that integrate fluid-handling functions such as sample preparation, analysis, separation, and de...
William L. Hwang, Fei Su, Krishnendu Chakrabarty
NETGAMES
2006
ACM
16 years 22 days ago
On correctness of scalable multi-server state replication in online games
Massively Multiplayer Online Games (MMOG) require novel, scalable network architectures for a high amount of participating players in huge game worlds. Consequently, new and compl...
Jens Müller 0004, Andreas Gössling, Serg...
NETGAMES
2006
ACM
16 years 22 days ago
A distributed architecture for MMORPG
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solution begins by splitting the large virtual world into smaller regions, each reg...
Marios Assiotis, Velin Tzanov
NETGAMES
2006
ACM
16 years 22 days ago
Load balancing for massively multiplayer online games
Supporting thousands, possibly hundreds of thousands, of players is a requirement that must be satisfied when delivering server based online gaming as a commercial concern. Such a...
Fengyun Lu, Simon E. Parkin, Graham Morgan