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CA
2002
IEEE
16 years 13 days ago
Evaluating Video-Based Motion Capture
Motion capture can be an effective method of creating realistic human motion for animation. Unfortunately, the quality demands for animation place challenging demands on a capture...
Michael Gleicher, Nicola J. Ferrier
CIG
2006
IEEE
15 years 11 months ago
Using Wearable Sensors for Real-Time Recognition Tasks in Games of Martial Arts - An Initial Experiment
Abstract-- Beside their stunning graphics, modern entertainment systems feature ever-higher levels of immersive userinteraction. Today, this is mostly achieved by virtual (VR) and ...
Ernst A. Heinz, Kai S. Kunze, Matthias Gruber, Dav...
GRID
2006
Springer
15 years 7 months ago
How are Real Grids Used? The Analysis of Four Grid Traces and Its Implications
The Grid computing vision promises to provide the needed platform for a new and more demanding range of applications. For this promise to become true, a number of hurdles, includin...
Alexandru Iosup, Catalin Dumitrescu, Dick H. J. Ep...
PADL
2009
Springer
16 years 8 months ago
Layered Models Top-Down Querying of Normal Logic Programs
Abstract. For practical applications, the use of top-down query-driven proofprocedures is essential for an efficient use and computation of answers using Logic Programs as knowledg...
Alexandre Miguel Pinto, Luís Moniz Pereira
208
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NOSSDAV
2005
Springer
16 years 29 days ago
MOPAR: a mobile peer-to-peer overlay architecture for interest management of massively multiplayer online games
In this paper we propose a fully distributed peer-to-peer (P2P) infrastructure supporting Networked Virtual Environment (NVE) applications, such as massively multiplayer online ga...
Anthony (Peiqun) Yu, Son T. Vuong