We present an algorithm for fast, physically accurate simulation of deformable objects suitable for real time animation and virtual environment interaction. We describe the bounda...
This paper presents a distributed scheduling algorithm for the support of QoS in multiaccess networks. Unlike most contention-based multiaccess protocols which o er no QoS guarant...
In future planetary exploration missions, rovers will be required to autonomously traverse challenging environments. Much of the previous work in robot motion planning cannot be s...
This paper proposes a hybrid control method of using the impedance control and the computed-torque control for biped robot locomotion. The computedtorque control is used for suppo...
This paper addresses the problem of geocasting in mobile ad hoc network (MANET) environments. Geocasting is a variant of the conventional multicasting problem. For multicasting, c...