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UIST
1993
ACM
15 years 11 months ago
VB2: An Architecture for Interaction in Synthetic Worlds
This paper describes the VB2 architecture for the construction of three-dimensional interactive applications. The system's state and behavior are uniformly represented as a n...
Enrico Gobbetti, Jean-Francis Balaguer, Daniel Tha...
3DPVT
2004
IEEE
231views Visualization» more  3DPVT 2004»
15 years 11 months ago
A Variational Analysis of Shape from Specularities using Sparse Data
Looking around in our every day environment, many of the encountered objects are specular to some degree. Actively using this fact when reconstructing objects from image sequences...
Jan Erik Solem, Henrik Aanæs, Anders Heyden
CLEAR
2006
Springer
145views Biometrics» more  CLEAR 2006»
15 years 11 months ago
A Joint System for Single-Person 2D-Face and 3D-Head Tracking in CHIL Seminars
We present the IBM systems submitted and evaluated within the CLEAR'06 evaluation campaign for the tasks of single person visual 3D tracking (localization) and 2D face trackin...
Gerasimos Potamianos, ZhenQiu Zhang
MVA
2007
211views Computer Vision» more  MVA 2007»
15 years 8 months ago
Vision-based UAV Navigation in Mountain Area
Most vision-based UAV (Unmanned Aerial Vehicle) navigation algorithms extract manmade features such as buildings or roads, which are well structured in urban terrain, using the CC...
Jihwan Woo, Kilho Son, Teng Li, Gwan Sung Kim, In-...
WSCG
2004
242views more  WSCG 2004»
15 years 8 months ago
Hand Gesture Recognition for Human-Machine Interaction
Even after more than two decades of input devices development, many people still find the interaction with computers an uncomfortable experience. Efforts should be made to adapt c...
Elena Sánchez-Nielsen, Luis Antón-Ca...
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