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AIIDE
2006
15 years 8 months ago
Plausible Environment Reconstruction Using Bayesian Networks
To save precious time and space, many games and simulations use static terrain and fixed (or random) reconstruction of areas that a player leaves and later revisits. This can resu...
Robert G. Price, Scott D. Goodwin
ICCS
2005
Springer
16 years 20 days ago
Dynamic Data Driven Methodologies for Multiphysics System Modeling and Simulation
We are presenting a progress overview associated with our work on a data-driven environment for multiphysics applications (DDEMA). In this paper, we emphasize the dynamic-data-driv...
John Michopoulos, Charbel Farhat, Elias N. Houstis...
WSC
1997
15 years 8 months ago
Simulation and Control of Reactive Systems
We introduce SIDE (the acronym stands for Sensors In a Distributed Environment)—a software package for developing control programs for reactive systems. One distinctive feature ...
Pawel Gburzynski, Jacek Maitan
AAAI
2012
13 years 9 months ago
Design and Optimization of an Omnidirectional Humanoid Walk: A Winning Approach at the RoboCup 2011 3D Simulation Competition
This paper presents the design and learning architecture for an omnidirectional walk used by a humanoid robot soccer agent acting in the RoboCup 3D simulation environment. The wal...
Patrick MacAlpine, Samuel Barrett, Daniel Urieli, ...
SG
2007
Springer
16 years 1 months ago
Multi-modal Interface for Fluid Dynamics Simulations Using 3-D Localized Sound
Abstract. Multi-modal capabilities can be added to a simulation system in order to enhance data comprehension. We describe a system for adding sonification capabilities to a real-...
Robyn Taylor, Maryia Kazakevich, Pierre Boulanger,...