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SMA
2009
ACM
223views Solid Modeling» more  SMA 2009»
16 years 2 months ago
Particle-based forecast mechanism for continuous collision detection in deformable environments
Collision detection in geometrically complex scenes is crucial in physical simulations and real time applications. Works based on spatial hierarchical structures have been propose...
Thomas Jund, David Cazier, Jean-François Du...
CLUSTER
2005
IEEE
16 years 1 months ago
Minimizing the Network Overhead of Checkpointing in Cycle-harvesting Cluster Environments
Cycle-harvesting systems such as Condor have been developed to make desktop machines in a local area (which are often similar to clusters in hardware configuration) available as ...
Daniel Nurmi, John Brevik, Richard Wolski
VEE
2010
ACM
204views Virtualization» more  VEE 2010»
15 years 7 months ago
Energy-efficient storage in virtual machine environments
Current trends in increasing storage capacity and virtualization of resources combined with the need for energy efficiency put a challenging task in front of system designers. Pre...
Lei Ye, Gen Lu, Sushanth Kumar, Chris Gniady, John...
WCNC
2008
IEEE
16 years 2 months ago
Proportional Fair Scheduling: Analytical Insight under Rayleigh Fading Environment
—This paper provides analytical expressions to evaluate the performance of a random access wireless network in terms of user throughput and network throughput, subject to the con...
Erwu Liu, Kin K. Leung
ACMACE
2004
ACM
16 years 1 months ago
AR-bowling: immersive and realistic game play in real environments using augmented reality
The game and entertainment industry plays an enormous role within the development and extensive usage of new technologies. They are one major technology driver concerning the deve...
Carsten Matysczok, Rafael Radkowski, Jan Berssenbr...