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VR
2000
IEEE
103views Virtual Reality» more  VR 2000»
16 years 1 days ago
A Method of Constructing a Telexistence Visual System Using Fixed Screens
Projection-based visual display systems are expected to be effective platforms for VR applications, in which the displayed images are generated by computer graphics using three-di...
Yasuyuki Yanagida, Taro Maeda, Susumu Tachi
CHI
1996
ACM
15 years 11 months ago
LifeLines: Visualizing Personal Histories
LifeLines provide a general visualization environment for personal histories that can be applied to medical and court records, professional histories and other types of biographic...
Catherine Plaisant, Brett Milash, Anne Rose, Seth ...
DSVIS
2006
Springer
15 years 9 months ago
Visual Design of User Interfaces by (De)composition
Most existing graphical user interfaces are usually designed for a fixed context of use, thus making them rather difficult to modify for other contexts of use, such as for other us...
Sophie Lepreux, Jean Vanderdonckt, Benjamin Michot...
TCIAIG
2010
15 years 2 months ago
Cinematic Visual Discourse: Representation, Generation, and Evaluation
In this paper, we present the design, implementation, and evaluation of an end-to-end camera planning system called Darshak. Darshak automatically constructs cinematic narrative di...
Arnav Jhala, R. Michael Young
IFIP
2001
Springer
16 years 3 days ago
A Standardized Co-simulation Backbone
: In the field of co-simulation, the construction of a bridge between different simulators and the solution of problems like synchronization and data translation are some of the ma...
Braulio Adriano de Mello, Flávio Rech Wagne...