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SIGGRAPH
1999
ACM
15 years 11 months ago
Realistic, Hardware-Accelerated Shading and Lighting
With fast 3D graphics becoming more and more available even on low end platforms, the focus in hardware-accelerated rendering is beginning to shift towards higher quality renderin...
Wolfgang Heidrich, Hans-Peter Seidel
DAGSTUHL
2010
15 years 8 months ago
CSG Operations of Arbitrary Primitives with Interval Arithmetic and Real-Time Ray Casting
We apply Knoll et al.'s algorithm [9] to interactively ray-cast constructive solid geometry (CSG) objects of arbitrary primitives represented as implicit functions. Whereas m...
Younis Hijazi, Aaron Knoll, Mathias Schott, Andrew...
ESWA
2007
136views more  ESWA 2007»
15 years 7 months ago
Semantic-based facial expression recognition using analytical hierarchy process
In this paper we present an automatic facial expression recognition system that utilizes a semantic-based learning algorithm using the analytical hierarchy process (AHP). Although...
Shyi-Chyi Cheng, Ming-Yao Chen, Hong-Yi Chang, Tzu...
PERCOM
2006
ACM
16 years 6 months ago
Seamless Browsing of Visual Contents in Shared Learning Environments
This paper presents a new interaction technique for browsing large visual information bases in a collaborative environment. The ATELIER project deals with learning environments fo...
Marco Loregian, Kresimir Matkovic, Thomas Psik
ICRA
2009
IEEE
113views Robotics» more  ICRA 2009»
16 years 1 months ago
Visual topological SLAM and global localization
— Visual localization and mapping for mobile robots has been achieved with a large variety of methods. Among them, topological navigation using vision has the advantage of offeri...
Adrien Angeli, Stéphane Doncieux, Jean-Arca...