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238
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3DIM
2007
IEEE
16 years 7 months ago
Automatic Pose Estimation for Range Images on the GPU
Object pose (location and orientation) estimation is a common task in many computer vision applications. Although many methods exist, most algorithms need manual initialization ...
Marcel Germann, Michael D. Breitenstein, In Kyu Pa...
SI3D
2010
ACM
16 years 2 months ago
Interactive fluid-particle simulation using translating Eulerian grids
We describe an interactive system featuring fluid-driven animation that responds to moving objects. Our system includes a GPUaccelerated Eulerian fluid solver that is suited for...
Jonathan M. Cohen, Sarah Tariq, Simon Green
229
Voted
COMPGEOM
2009
ACM
16 years 2 months ago
High resolution surface reconstruction from overlapping multiple-views
Extracting a computer model of a real scene from a sequence of views, is one of the most challenging and fundamental problems in computer vision. Stereo vision algorithms allow us...
Nader Salman, Mariette Yvinec
206
Voted
3DIM
2007
IEEE
16 years 1 months ago
Generalized MPU Implicits Using Belief Propagation
In this paper, we present a new algorithm to reconstruct 3D surfaces from an unorganized point cloud based on generalizing the MPU implicit algorithm through introducing a powerfu...
Yi-Ling Chen, Shang-Hong Lai, Tung-Ying Lee
SI3D
2006
ACM
16 years 1 months ago
Hardware accelerated multi-resolution geometry synthesis
In this paper, we propose a new technique for hardware accelerated multi-resolution geometry synthesis. The level of detail for a given viewpoint is created on-the-fly, allowing f...
Martin Bokeloh, Michael Wand