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SIGGRAPH
2010
ACM
15 years 11 months ago
Precomputed wave simulation for real-time sound propagation of dynamic sources in complex scenes
We present a method for real-time sound propagation that captures all wave effects, including diffraction and reverberation, for multiple moving sources and a moving listener in a...
Nikunj Raghuvanshi, John Snyder, Ravish Mehra, Min...
CGF
2005
155views more  CGF 2005»
15 years 6 months ago
Light Waving: Estimating Light Positions From Photographs Alone
We present an algorithm to automatically estimate three-dimensional light positions from an unordered set of images. We collect images using a single stationary camera while manua...
Holger Winnemöller, Ankit Mohan, Jack Tumblin...
HAPTICS
2007
IEEE
16 years 1 months ago
Finger Ring Tactile Interface Based on Propagating Elastic Waves on Human Fingers
We propose a new tactile device which measures several DOF vibrations propagating along the finger. The device can be used both as a tactile sensor and human-machine interface. In...
Takayuki Iwamoto, Hiroyuki Shinoda
TASLP
2008
90views more  TASLP 2008»
15 years 6 months ago
Efficient Realization of Wave Digital Components for Physical Modeling and Sound Synthesis
Wave digital filters (WDFs) were originally developed for robust discrete-time simulation of analog filters, but recently they have been applied successfully to modeling of physica...
Matti Karjalainen
SIGGRAPH
2000
ACM
15 years 11 months ago
A simple, efficient method for realistic animation of clouds
This paper proposes a simple and computationally inexpensive method for animation of clouds. The cloud evolution is simulated using cellular automaton that simplifies the dynamics...
Yoshinori Dobashi, Kazufumi Kaneda, Hideo Yamashit...