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DIMEA
2008
164views Multimedia» more  DIMEA 2008»
15 years 9 months ago
Lessons learned: game design for large public displays
This paper presents the design and deployment of Polar Defence, an interactive game for a large public display. We designed this display based on a model of "users" and ...
Matthias Finke, Anthony Tang, Rock Leung, Michael ...
SOFTVIS
2010
ACM
15 years 7 months ago
CodePad: interactive spaces for maintaining concentration in programming environments
When software developers work with a program's source code, the structure of the source code often requires that they split their attention simultaneously across several docu...
Chris Parnin, Carsten Görg, Spencer Rugaber
ASSETS
2008
ACM
15 years 9 months ago
Sudoku access: a sudoku game for people with motor disabilities
Educational games are a beneficial activity motivating a large number of students in our society. Unfortunately, disabled people have reduced opportunities when using a computer g...
Stéphane Norte, Fernando G. Lobo
DESRIST
2009
Springer
110views Education» more  DESRIST 2009»
15 years 11 months ago
Towards a paradigmatic shift in IS: designing for social practice
The paper elaborates on the theoretical foundation of Information System understood as a field of design science. Revisiting Hevner’s et al. seminal paper [44], we elaborate on ...
Markus Rohde, Gunnar Stevens, Peter Brödner, ...
WISEC
2010
ACM
15 years 7 months ago
Mobile user location-specific encryption (MULE): using your office as your password
Data breaches due to stolen laptops are a major problem. Solutions exist to secure sensitive files on laptops, but are rarely deployed because users view them as inconvenient. Thi...
Ahren Studer, Adrian Perrig