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DIGRA
2003
Springer
16 years 23 days ago
Videogame art: remixing, reworking and other interventions
This paper explores some of the areas of intersection between videogames and both digital and non-digital art practice. By looking at examples of art practice drawn from videogame...
Grethe Mitchell, Andy Clarke
DEXAW
2002
IEEE
102views Database» more  DEXAW 2002»
16 years 15 days ago
Indexing Mobile Objects on the Plane
We present a method to index objects moving on the plane in order to efficiently answer range queries about their position in the future. This problem is motivated by real-life a...
Dimitris Papadopoulos, George Kollios, Dimitrios G...
249
Voted
MICRO
2008
IEEE
113views Hardware» more  MICRO 2008»
16 years 1 months ago
From SODA to scotch: The evolution of a wireless baseband processor
With the multitude of existing and upcoming wireless standards, it is becoming increasingly difficult for hardware-only baseband processing solutions to adapt to the rapidly chan...
Mark Woh, Yuan Lin, Sangwon Seo, Scott A. Mahlke, ...
MOBISYS
2011
ACM
14 years 10 months ago
Exploiting FM radio data system for adaptive clock calibration in sensor networks
Clock synchronization is critical for Wireless Sensor Networks (WSNs) due to the need of inter-node coordination and collaborative information processing. Although many message pa...
Liqun Li, Guoliang Xing, Limin Sun, Wei Huangfu, R...
CA
1998
IEEE
15 years 11 months ago
Interactive Animation of Soft Shadows
Shadows are of great importance to computer graphics, especially for interactive animation due to the visual cues which they provide. Most research in the field of dynamic shadowi...
Adam D. Worrall, David Hedley, Derek J. Paddon